p99 warrior best in slot

SV MAGIC: +5 SV POISON: +5 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Tepid Deeds (Combat, Casting Time: Instant) at Level 50 AC: 32 Class: WAR BRD ROG SV FIRE: +15 SV COLD: +15 Slot: FACE AC: 25 AC: 12 Slot: EAR WT: 2.0 Size: MEDIUM DMG: 33 Race: ALL. SV MAGIC: +4 At the end of your session, get someone to kill you in a duel - no-rent items won't poof on a corpse. DMG: 14 AC: -5 AC: 59 Slot: HANDS STR: +12 DEX: +6 STA: +12 AGI: +6 WT: 1.0 Size: SMALL Class: ALL STR: +1 SV FIRE: +20 SV COLD: +20 SV MAGIC: +10 Your groups will be loaded down with twinks and fungi tunics and high-level buffs, and the monsters aren't that hard anyway, so just relax and roflstomp. WT: 1.0 Size: MEDIUM DMG: 14 [35%]. Haste: +26% CHA: +5 INT: +5 WT: 7.5 Size: LARGE WT: 2.5 Size: MEDIUM Going into a berserker frenzy is an innate, passive ability of the warrior class that is present from level 1 onward. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE PRIMARY SECONDARY WT: 4.5 Size: SMALL Slot: PRIMARY AC: 20 AC: 2 STR: +4 DEX: +4 And the Shaman tanking the slowed mob is going to do way better than you against the full strength version. Class: WAR STA: +3 AGI: +2 HP: +30 Class: WAR CLR PAL SHD BRD If this sounds like fun to you - and there is absolutely a certain thrill to racing against another guild to kill something first, although for me that thrill is more than counterbalanced by the tracking time and all hours batphoning - then you will have a great time with your warrior. Let's compare to their cousin, the Paladin. Skill: 1H Blunt Atk Delay: 10 Haste: +21% Slot: WAIST AC: 6 Effect: Fungal Regrowth (Worn) The run speed penalty for low health characters is also mitigated for berserk warriors [This doesn't seem to work on P99. If you are being healed by a shaman or druid (or a paladin), AC is all that matters. DMG: 9 WT: 2.8 Size: MEDIUM The best dungeons are Upper Guk, Solusek A (camp near the zone to Sol B), Unrest, and Mistmoore. Race: ALL, MAGIC ITEM Slot: WAIST Race: ALL except IKS, MAGIC ITEM Slot: CHEST Slot: WAIST WT: 0.1 Size: TINY Slot: PRIMARY AC: 15 Following a religion will at worst get you killed in some areas, but generally you can avoid these. Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM DMG: 11 Slot: ARMS AC: 5 Because these spawns can occur at any point in the day, a raiding guild on P1999 is basically a Euro guild and a North American guild welded together for 24 hour responsiveness. Hybrids are simply better pure tanks: Pint's group took over 20% less damage per second. In the end it will not make an enormous difference to your character which Deity you choose. Slot: PRIMARY SECONDARY Class: WAR Race: ALL, MAGIC ITEM LORE ITEM Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 45 WT: 0.5 Size: SMALL Slot: WAIST Class: WAR CLR PAL RNG DRU ROG 50% of time you'll get one inside of 14 seconds, 25% of the time you'll have to wait 27 seconds, and 5% of the time you'll have to wait almost a minute. Class: ALL except CLR PAL DRU MNK SHM Effect: Serpent Sight (Worn) On this page you will find out exactly what gear you will need to obtain to be prepared for raiding in the best … Class: WAR PAL RNG SHD BRD ROG Slot: PRIMARY SECONDARY AC: 30 Slot: PRIMARY SECONDARY Every time you swing your weapon, hit or miss, you will generate WeaponDamage+DamageBonus aggro. WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM DMG: 10 The disadvantage to doing this is that some items, such as deity-specific Cultural armor sets, and some quests can only be done by followers of certain religions. Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. I'm sure Sakuragi would do better in an XP group as well. Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 Places you in a defensive combat stance that causes you to take less damage [35%], but also lowers your damage output. Class: WAR STR: +6 DEX: +6 STA: +6 AGI: +6 This forces raiding guilds to go to a huge amount of extra work: someone basically gets to sit at the computer for two days on average watching the screen to check if the mob has decided to spawn. WT: 9.5 Size: LARGE SV FIRE: +15 Race: ALL, MAGIC ITEM NO DROP Class: WAR Imagine you, a L50 warrior, have two Ykeshan War Club and are grouped with a Rogue with a Ragebringer and some other suitably twinky offhand. You still need a decent haste item and weapons, and ideally a bit of Cobalt. DEX: +5 STA: +5 HP: +50 WT: 2.8 Size: MEDIUM Class: ALL Slot: PRIMARY AC: 20 WoW Classic - Warrior Best In Slot Raiding Gear. Slot: PRIMARY SECONDARY Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY Class: ALL So your taunt will go something like this (all numbers made up): The only ways out of this loop are procs or Evade (or FD/Jolt/etc). We also show you alternatives for every piece of gear since some items are very hard to obtain. Slot: PRIMARY SECONDARY AGI: +9 HP: +80 Effect: Overthere (Combat, Casting Time: Instant) at Level 50 Skill: 1H Slashing Atk Delay: 40 SV MAGIC: +9 AC: 35 Excludes Warrior Best In Slot deposits made via Skrill, Entropay and Neteller. WT: 3.0 Size: TINY WT: 5.6 Size: LARGE DEX: +2 MAGIC ITEM WIS: +5 INT: +5 AGI: +5 Slot: LEGS Class: WAR RNG BRD ROG STR: +15 HP: +100 as much damage. AC: 9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. AC: 9 Skill: Piercing Atk Delay: 25 Class: WAR CLR PAL RNG SHD BRD ROG SHM Race: ALL, MAGIC ITEM LORE ITEM NODROP Effect: Reckless Strength (Must Equip, Casting Time: 10.0) at Level 45 Race: ALL, MAGIC ITEM NO DROP AC: 5 AC: 3 WT: 0.0 Size: TINY Race: ALL except IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Effect: Ensnaring Roots (Any Slot, Casting Time: Instant) Race: ALL, MAGIC ITEM Skill: 2H Slashing Atk Delay: 48 Our Warrior DPS Pre-Raid Best in Slot gear page will explain the best items from dungeons, reputations, crafting, and early PvP to acquire so you are as effective as possible before stepping foot in your first raid. Class: WAR CLR PAL SHD BRD SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Class: ALL except NEC WIZ MAG ENC Effect: Stun (Combat, Casting Time: Instant) at Level 25 LORE ITEM Race: ALL, EXPENDABLE Charges: 1 AC: 30 WT: 0.4 Size: SMALL WT: 10.0 Size: LARGE Race: ALL, MAGIC ITEM LORE ITEM NO DROP Free Spins are valid only on Starburst and expire in 7 days. DEX: +7 AGI: +7 Class: WAR PAL RNG SHD Paladins, Shadowknights and even Monks can tank Kunark content adequately if not well, but if Velious ever comes out Warriors are going to be head and shoulders above everyone else in the tanking category. Berserking is a hard-coded mechanic of the class and stacks with all buffs, disciplines, etc. Class: ALL except CLR PAL DRU MNK SHM Class: WAR RNG BRD ROG Class: WAR PAL RNG SHD These are your bread and butter, and the big reason Warriors trump other classes for endgame tanking. Race: ALL, MAGIC ITEM LORE ITEM NO DROP MANA: +15 . STR: +12 DEX: +6 STA: +12 AGI: +6
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